Public Playtest V02 Launch !
Its been close to like, a week since I launched SOAR, we are nearing the 300 page views and the 100 download threshold ! Wowie !
I've been giving some stuff some thought, and got some feedback on some aspects of the game, which has lead me to change a few things.
Giving it more or less a week to work on this whenever I felt like it has also given me back some good creator juice, so I've added a few new things, but the big ones are a new playbook, the Investigator, and a new Unarmed Stance, the Fire Style.
Check these out, I hope you'll like them.
I also have some more commissioned art on the way by some really cool artists, and I'm still looking for more btw, so if you know an artist send them my way with a portfolio !
Here's the changelog, like last time, its big enough this time to be split into separate parts, and I've added my own comments on it, wow !
Changelog for v02
General Changelog:
-I cleared up the bookmarks, they were being weird.
SLASH of LIFE Changelog:
-Clarified that Skills start at 1
>This wasn't super clear before, so I made it clearer whenever possible.
-Removed the free style for the Hunted
>Honestly felt like a bit too much, it was already a consideration I had before and I think I'd rather gate learning new styles behind a wealth cost
-Added a new mechanic to The Suit
>This should round it up a bit more and lead to shenanigans in terms of narrative.
-Added some more progression to the Oathbound
>You now are also more encouraged to try and hit some stuff in your ideals and duties !
-Added the Investigator playbook
>"Its investigating time" -The Investigator
-Clarified character creation and corrected the character creation list, changed "pick 2 moves" with "pick a positive and a negative quirk"
>Whoops, holdover from back when we used a move system.
-Added some clauses on each negative quirk to make them less optional
>I had it brought up that some felt too free to take, so I'm trying this and see if it helps.
-Upped the cost of improvement for Skills and Stats by 1 Wealth.
>This feels fair, now that playbooks have more progression baked in them.
BRAWL Changelog:
-Added the Laser Pointer
>There's now 6 items, if you wanna roll a d6 for it
-Changed Hollow Point bullet name to Hard Core Projectile, added push to it
>I was told Hollow Points aren't AP and are, in fact, the opposite, whoops, I also added a nice push because I can.
-Added an Endurance Token generation to Grip Gloves
>I think they were a bit undertuned before.
-Added the AP/Armor Piercing tag for ease of reference
>It turns out, keywording is super useful, who would have thought.
-Added "quotes" to each npc archetype
>Because it helps them stand out and because you cannot stop me from being a lil silly with it
-Added Spear Guy npc
>He's got a spear, shocking I know
-Added Vagrant npc
>We got a sword master up in here, enjoy
-Buffed Unarmed Boxing Stance
>Felt it was a bit weak with how the rest of the system is, so it gets nice lil buff.
-Added Fire style
>Enjoy your boxing stance folks.
Files
Get SOAR: Shirtless On A Rooftop
SOAR: Shirtless On A Rooftop
SLASH OF LIFE/KINETIC COMBAT TTRPG
Status | In development |
Category | Physical game |
Author | Eld |
Genre | Action |
Tags | Beat 'em up, No AI, Slice Of Life, Tactical RPG, Tabletop role-playing game |
Languages | English |
More posts
- SOAR Public Playtest V0.6 Release !Jul 22, 2024
- SOAR Public Playtest V0.5 Release !Apr 08, 2024
- SOAR Dev Log #6: Combat isn't a fail stateMar 20, 2024
- SOAR Public Playtest V0.4 Release !Mar 14, 2024
- SOAR Dev Log #5: GM advice and MapmakingFeb 23, 2024
- SOAR Public Playtest V0.33 Release !Feb 05, 2024
- Public Playtest V0.32 Launch !Feb 03, 2024
- SOAR: Dev Log #4Feb 01, 2024
- SOAR: Dev Log #3Jan 20, 2024
- SOAR: Dev Log #2Jan 13, 2024
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